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Possibly one of the weaker factions of Hammurabi, the Europeans are a catch-all people who are loosely based on the Únětice culture (covering mainly northern and central Europe) and is part of the European sphere of cultures in Hammurabi alongside the Thracians, the Dardans (in the Balkans and possibly southern Italy) and the Euskaldunak (whose range reaches probably across all of Spain, the British Isles as well as the West of modern France).

Of all European cultures, the Europeans themsleves may not be very lucky because they are fairly backward, being capable mostly of recruiting some poor cavalry along with some bronze-armed infantry, but otherwise missing out on the more heavily armoured Chariots and Guardsmen of the later eras. Equally, they too do not have access to European Spearmen, thus their selection of mercenaries is exceedingly poor - in return, however, Europeans have Warlords who aren't just resistant to melee attacks, but are also are capable of stealth, thus making any attack on an experienced European player a highly difficult endeavour. The Europeans also are capable of raising Swordsmen, which are highly useful as an anti-infantry, anti-building unit, so while big set-piece battles aren't the way for Europeans, however, small-scale rushing and psychological warfare on human players is the name of the game.

Outside of battle, the Europeans have several options to fine-tune their economy with the ability to gather Food from Woodcutters' Posts and to build their Meeting House for free, thus allowing them to quickly access Policies as well as to set up their nation's infrastructure properly in the early game. This too is aided by the Europeans' access to Armed Caravans and Armed Merchants, which aren't just tougher and capable of doing damage, but are also slightly faster as well (a set of units shared between the Europeans and other factions, most notably Yamhad, Lukka and Shang). The European way of war thus isn't one of mass rushes, or accumulation of booty, but rather requires more creativity and cunning compared to other factions. Use psychological warfare against your opponents, using your stealthed Warlords to support your units and to confuse the enemy, striking at key undefending points whenever the opportunity to do so poses itself.

Dardans

Dardans

National Bonuses

The Dardans have the Power of Ambition.

  • Ethnic Confederacy: New forts spawn 1 Captain each for free when built.

  • Vinča Culture: Start with Lumber Mill, and upgrades for free. Woodcutters holds +2 Peasants.

  • Pindian Pride: +10% Commerce cap on Timber.

Unique Units

  • Fort: Captain

  • Warrior Hall: Heavy Axemen

  • Corral: Horsemen, Horse Raider

  • Dock: Longship, Roundship (available only in CtWs)

  • Temple: Shaman

Mercenaries

  • Europeans: European Slingers, European Bowmen

  • Anatolians: Anatolian Axemen

  • Balkan Tribes: Balkan Horseman

Wonders

Necropolis Complex
Grand Citadel
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