top of page

The Egyptian civ of Hammurabi is in effect Egypt in the era of the XIII Dynasty, right at the zenith of the Middle Kingdom period. As a result, New Kingdom units often associated with Egypt are often absent (alongside with Greek ones for that matter) meaning that what units the Egyptians get are usually light infantry with mediocre Horsemen and Horse Raiders forming the mounted corps of the army, dominated by the Archers of Neith UU.

It is not right to say, however, that Egypt is totally defenceless especially in later eras when more heavily armoured units begin to make their appearance, for while Egypt's unique units may see paltry in power and weak, their value lies in their fast train time and their nearly dirt cheap cost, allowing for early game human wave tactics whereso needed. Additionally, more specialised units can be obtained through Egypt's extensive mercenary contracts. Like the northern Mesopotamian nations of Yamhad, the Canaanites, Hurrians and Subartu, Egypt can levy Semites to fight in her ranks - of these, perhaps the most significant unit would be the Semitic Battle-Chief, which is in effect a chariot archer. Yet Semites aren't the only peoples who can be recruited - Egypt too has access to deadly African warriors, so despite having a core of weak spear fodder, the Egyptian nation can actually be a force to reckon with, especially when Wealth is aplenty.

Couple Egypt's fairly powerful economic bonuses, with the Egyptian penchant for cheap spam units, and Egypt's Wonder Point advantage, and it is not difficult to see why Egypt would be such a popular faction to play with. Should Wonder construction not be possible, then Egypt's super trash army (consisting of light melee and ranged infantry) can be reinforced with Semitic chariot units, creating a nasty and dangerous foe to tangle with.

​

Egyptians

Egyptians

National Bonuses

​

The Egyptians have the Power of the Nile

​

  • Gifts of Hapy: Can build an extra 2 farms per city, +10% Food Commerce Limit..

  • Grain Exports: Farms generate +2 wealth.

  • Experts Farming: Start with a granary and receive Granary upgrades for free.

  • Monument Builders: Wonders cost 25% less, and you may build two per City.

Unique Units

​

  • Hovels: Spear Levy, Skirmisher Levy, Slingers, Bowmen

  • Barracks: Egyptian Spearmen, Khopesh Warriors

  • Corral: Horsemen, Horse Raider

  • Warrior Hall: Archers of Neith

  • Dock: Kebenit, Roundship, War Boats

  • Temple: Priest

​

Mercenaries

​

  • Semites: Semitic Battle-Chief, Semitic Axe Levy

  • Africans: Kushite Archers, Kushite Spearmen, Kushite Skirmishers

Wonders

Necropolis Complex
Grand Citadel
d6b7410d83e05ad950460efa446bba5c.png
Royal Palace
Great Temple
Pyramid

Notes

The capital of Egypt in Hammurabi is Itj'tawy.

bottom of page