
Because of the nomadic and somewhat fractured multi-cultural state of Indian society, the Indians don't build Peasant Hovels as other factions do. However, what they do receive in return are some very quirky units - instead of Levy units and Guardsmen, the Indians do get more powerful mercenaries, as well as the Medium Chariot - a very powerful asset in a time when warfare is increasingly being dominated by the highborn professional chariot team each day.
Indians
National Bonuses
​
The Indians have the Power of Migration.
-
Heirs of Asia: Cities 75% cheaper.
-
Population Explosion: May build one more city beyond the normal limit, beginning with Civics level 1.
-
Great: Double population limit per Military technology, up to 25% above maximum game limit.
-
Great Migration: Barracks units and Citizens move 25% faster.
​
Unique Units
​
-
Barracks: Warriors, Macemen, Archers
-
Corral: Horse Raider, Medium Chariot [3], Horsemen [1] => Steppe Nomad [2]
-
Warrior Hall: Greataxe Infantry
-
Dock: War Boats, Roundship (available only in CtWs)
-
Temple: Shaman
(Indians can't build Hovels)
​
Mercenaries
-
Cimmerians: Cimmerian Noble
-
Jungle Tribes: Jungle Clubmen, Jungle Spearmen
Wonders