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Alas, Hittite civilization has yet to reach the great highs it would know in the final half of the 2nd millenium BCE, and in Hammurabi, this great civilization for now is limited to its nucleus: the kingdom of Kussara, ensconced in the highlands of central Anatolia.

 

Unlike the Hurrians of Naharin, who have access to a vast range of heavy infantry and cavalry, Kussara despite under Hurrian influence has much ground to cover: true, they do have the means to develop Medium Chariots from Light Chariots, yet Kussara have to reach the highest levels of technology in order to obtain them. But one thing the Hatti have which the Naharin do not have are true combat bonuses. While the Naharin are capable of generating more, the Hatti can do it better, especially on small to medium land maps. The ability to spawn Peons faster as well as grow more quickly demographically means that with shrewd planning, the Hatti army can overwhelm opponents quickly, transforming their cities and resources into their own with relative ease.

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Kussara has four mercenary units  Anatolian Spearmen, Anatolian Shephered, Anatolian Axemen and Cimmerian Hurlers  who can be trained at moment's notice for supporting and raiding, especially given the Anatolian mercenary line's faster attack speed. These are in turn complemented by Kussara's access to three units: Mesedi Spearmen, Heavy Axemen and Medium Chariotry, who form the elite units of the armies of Kussara.

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Taken together, Kussara's strengths and weaknesses mean that this civ is best used for booming and late game military action. So for the Kussara, seeing to create the true Hittite nation, the game revolves around several steps. The first is spawning as many Peons as possible, and using the Food savings fromtheir discounted costs either to expand the army further, or into Administration to expand Kussara's territorial base. Next comes the military task of raiding and taking cities. All told, Kussara works best on small maps and favours a game either dominated by Peace Time, or a player good with diplomacy or who plays as part of a team.

Kussara

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National Bonuses

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The Kussarans have the Power of Empire.
 

  • Marked for Empire: Conquered cities assimilate 200% faster.

  • Citizenship: Peons 33% cheaper.

  • Expansionism: Military research at the Civic Centre is 33% cheaper.

Unique Units

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  • Hovels: Raiders, Slingers, Spear Levy

  • Barracks: Anatolian Spearmen (merc), Swordsmen, Archers

  • Corral: Horsemen, Horse Raider => Light Chariot, consumed by Medium Chariot

  • Warrior Hall: Mesedi, Medium Chariot, Heavy Axemen

  • Fort: Warlord

  • Dock: War Boats, Roundship (available only in CtWs)

  • Temple: Shaman

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Mercenaries

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Wonders

Necropolis Complex
Megalith Complex
Great Temple
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